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Blender: The Cost-Efficient 3D Animation Software You Should Try

Blender: The Free and Open-Source 3D Animation SoftwareWhen it comes to 3D animation software, people often think of big names like Autodesk Maya or Maxon Cinema 4D. However, there is another, less known but excellent option that is becoming increasingly popular: Blender.

Blender is a free and open-source 3D animation software that is capable of performing a wide range of tasks, including 3D modeling, texturing, rigging, animation, video editing, and even simulations. In this article, we will take a closer look at Blender, its features, and why it has been gaining popularity.

What is Blender? Blender is a 3D creation software that has been around since 1995.

It was initially developed as an in-house tool for a Dutch animation studio, NeoGeo, but it became an open-source software in 2002. Since then, it has been developed and maintained by a community of volunteers who have made it one of the most impressive and versatile 3D animation packages available.

One of the most remarkable aspects of Blender is that it is entirely free to use, both for commercial and personal projects. The software is also open-source, which means that its source code is available to anyone who wants to study or modify it.

Blender is available for all major operating systems, including Windows, macOS, and Linux. Blender’s Features

Blender has an extensive set of features that make it a powerful tool for 3D creation.

Its modeling tools are straightforward to use and allow for the creation of intricate and complex shapes. With its wide range of materials and textures, artists can create a range of realistic 3D scenes.

Blender’s animation tools are also impressive, allowing for precise manipulation of objects, camera movements, and rendering. What’s more, Blender’s interface is customizable, allowing artists to create a workspace that suits their needs.

One of the most significant advantages of Blender is that it supports a wide range of file formats, including industry-standard formats such as FBX and OBJ. This means that Blender can easily be integrated into an existing production pipeline.

Blender’s UV mapping tools are also worth mentioning. They allow artists to define how 2D textures are mapped onto 3D models.

These tools make it easy to create detailed textures that wrap onto 3D models seamlessly. Blender’s Physics engines are also impressive.

They can be used for simulations of anything from rigid body systems like cars and buildings to organic systems like cloth, hair, and fluids. These simulations require very little setup and are easy to customize.

Blender’s Drawing tools make it an excellent choice for both 2D and 3D artists. Its grease pencil tool allows artists to create 2D animations directly in the 3D environment.

Artists can also use the tool to sketch out 3D models. Why Blender?

Blender has been gaining in popularity over the years, and there are many reasons for this. Firstly, unlike most other 3D modeling packages, Blender is entirely free and open-source, which makes it accessible to anyone, regardless of their budget.

Additionally, because Blender is open-source software, it has a large and active community of developers who are continuously improving and expanding its features. This community also provides a wealth of resources, including tutorials, documentation, and forums, making it easier for artists to learn and get support.

Blender is also unique in that it is a cross-platform software. This means that projects created with Blender can be shared across different platforms, including Apple, Windows, and Linux.

The fact that Blender is open-source software also means that it can be customized to meet the needs of specific industries. For example, Blender can be customized for use in game development, architecture, medical visualization, and even scientific and engineering visualization.


In conclusion, Blender is an impressive 3D creation software. It offers a wide range of features that make it a powerful tool for modeling, animation, and simulations.

Its open-source approach and large community make it an accessible and cost-effective solution for artists and studios. If you are an artist looking for a top-notch 3D modeling software that won’t break the bank, Blender is certainly worth checking out.

How Blender Started: Company History

Blender owes its existence to a Dutch animation studio named NeoGeo. The studio was founded in 1988 by Ton Roosendaal, who had a passion for computer graphics.

In 1995, NeoGeo began developing an in-house software suite for 3D modeling, animation, and rendering. This proprietary software was named Blender, which became the precursor to the Blender that we all know today.

Developing Blender had proven to be an expensive venture for NeoGeo, and in 1998, the studio was on the brink of bankruptcy. Roosendaal thought that he could save the software and bring it to a larger audience by making it open-source and completely free.

In 2002, the Blender source code was released under the GNU General Public License, making it free for anyone to use, copy, distribute, and modify. This gave rise to a devoted community of developers who began to contribute their code to the Blender project.

After the release of the Blender source code, Roosendaal founded a new company, Not a Number (NaN). The company’s primary focus was the development and support of Blender.

However, the company struggled to generate revenue despite the growing number of users who were beginning to rely on Blender. The financial situation prompted Roosendaal to launch a crowdfunding campaign in 2002 to raise money for Blender’s development.

The first campaign was a success, raising over 100,000. This money was used to improve the software and add new features.

In 2003, NaN declared bankruptcy, and Blender’s fate was uncertain. However, Roosendaal wasn’t ready to let Blender die.

He founded a new Blender company, the Blender Foundation, to ensure that the software would continue to be developed and maintained. The Blender Foundation’s primary goal was to provide financial and logistical support to the Blender community.

The Blender Foundation proved successful, attracting talented developers, artists, and enthusiasts from all around the world. Since its inception, the organization has managed to raise over 3.5 million in funding through donations, sponsorships, and government grants.

The Blender Foundation has also been able to support itself through the sales of merchandise such as the Blender Open Movie DVDs, Blender training courses, and its online store. Blender’s Revenue Streams

Blender is a free and open-source software, so it doesn’t generate any direct revenue from selling licenses.

However, there are various other ways that Blender Foundation generates money to support the development of the software. One significant source of revenue for Blender is through donations.

Blender accepts donations from individuals and companies who wish to support the software’s development. The donations are voluntary, and contributors can choose to give as little or as much as they want.

The Blender Foundation has raised over 1.4 million from donations from individuals and companies of all sizes. Another significant source of revenue for Blender is through subscriptions.

Blender offers cloud-based services that allow users to store and collaborate on their projects. These services are offered on a subscription basis and include features such as asset management, rendering, and file sharing.

Blender’s cloud platform has proven popular, attracting over 16,000 subscribers who generate a steady source of income for the Blender Foundation. Blender also generates revenue through the sale of merchandise.

The Blender Foundation has an online store where they sell Blender-themed clothing, mugs, and other items. Blender-themed merchandise represents a considerable chunk of Blender’s revenue, generating over 200,000 in sales each year.

Blender has also been able to generate revenue through events, such as the Blender Conference. This annual event attracts artists, developers, and enthusiasts from around the world.

The Blender Foundation has been able to generate revenue through event ticket sales, sponsorships, and merchandise sales. Finally, Blender generates revenue through advertisements.

The Blender Foundation accepts advertisements on its website from companies that provide value to the Blender community. The organization does not accept advertisements that are deceptive, controversial, or offensive.

Advertisers are charged based on the number of impressions their ads receive, generating a steady stream of income.


Blender is a unique software in that it is completely free and open-source, yet has still been able to generate revenue through donations, subscriptions, merchandise sales, events, and advertisements. The Blender Foundation’s innovative approach to funding the software’s development has allowed it to thrive while remaining free to users.

Blender’s story is a testament to the power of community-driven initiatives and the benefits of open-source software. In conclusion, Blender is a powerful and versatile 3D animation software that has grown in popularity over the years.

The software owes its existence to Ton Roosendaal’s animation studio, NeoGeo, and was developed as a proprietary software suite before being made open-source and free. Blender’s features, including modeling, animation, physics engines, and UV mapping, make it a top-notch 3D creation software.

Blender Foundation has found success through various revenue streams, including donations, subscriptions, merchandise sales, events, and advertisements. Blender’s story is a testament to the power of community-driven initiatives and the benefits of open-source software.

The takeaway is that Blender is a cost-efficient and reliable software option for 3D artists and developers looking for a robust software to make their projects come to life.

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